Blazblue Continuum Shift Extend Mac Game

  1. Blazblue Continuum Shift Extend Vita
  2. Blazblue Continuum Shift Ii
  3. Blazblue Continuum Shift Extend Mac Games
BlazBlue: Continuum Shift Extend

The second title of the highly acclaimed BlazBlue franchise, 'BlazBlue: Continuum Shift Extend' adds a number of game modes, story sets, new moves and a totally new playable character to further enhance the BlazBlue experience and solidify your game title 2D fighting game of all time. Ohayou minna, pada kesempatan kali ini aku mau berbagi Save Game, dari salah satu game fighting bertemakan Anime kesukaan ku yang berjudul BlazBlue Continuum Shift Extend.Game ini sendiri memiliki Story Mode yang unik karena kita bisa memilih dialog saat ada percakapan (Mass Effect bro), sehingga nantinya masing masing karakter memiliki ending yang bervariasi tergantung pilihan kita. If you have issues with starting or playing BlazBlue: Continuum Shift Extend on the PC, in this handy tech issues BlazBlue: Continuum Shift Extend solving guide we have general solutions to many problems encountered by gamers. If you would like to use your no Xbox 360 compatible controller with this game, you can find x360ce emulator install.


REVIEW
: BlazBlue:Continuum Shift Extend is Arc System Works' latest effort in their hit 2D franchise. Seemingly using a similar release strategy to their previous GuiltyGear series and Capcom's SF2 series in the 90's, Arc System Works hasalready come out with 3 sequels to the original BlazBlue: Calamity Trigger...all of which receiving(some would say) 'minor' updates along the way. As you might'veexpected, Extend is thecompilation of everything the series has offered thus far.
The good part about that is, none of the 'good stuff' has been compromisedsince the original release. Extend offers the ultimate and mostcomplete BlazBlueexperience to date, featuring a main menu filled to the brim with 16 different modes,including: Story Mode (featuring 4 new paths for the previously DLC characters),Abyss Mode (an RPG-like mode where you can power-up your fighter), ChallengeMode (featuring new combo challenges for every fighter), andUnlimited Mars Mode (where you'll face off against insanely difficultopponents). In addition to the 18 returning characters from Continuum Shift 2,Extend introduces one new character, Relius Clover. Finally, balance tweaks have also been made tothe 18 returning fighters, all of which receive some new techniques as well.
My review of Extend is exclusively for the PS Vita version. I took a prettylong break from BlazBlue... for starters, I didn't download/buy all of thecharacters to update my 'vanilla' Continuum Shift to Continuum Shift2. Since I'm not a serious BlazBlue player, I figured I'd save some moneyand just wait for the next 'full' sequel... and what better wayto get back into the series than with a shiny new, next-gen portable console? I actuallytried the 3DS port of Continuum Shift 2 out of curiosity, but as Iexpected, the graphics are terribly downgraded. However, the PS Vita stepped up to theplate with Extend as a launchtitle, and simply knocked it out of the park.

BlazBlue
gained its reputation by being one of the most gorgeous 2Dfighters of all time. The game's translation to the PS Vita's amazingly sharpOLED screen is nothing short of magic. The depth & vibrancy of the colors and thecrispness of the character sprites displayed on the Vita's small (butrespectable)screen is a delicious treat for your eyes. In fact, it's easily one of the mostbeautiful visual experiences you can get on the Vita out of all thelaunch titles! This portable version of BlazBlue is indeed on par with the PS3/360 versions,with hardly any visual compromises. Extend on the PlayStation Vita proves thatthe system can do high-res 2D graphics withouteven the slightest hiccup, and that's a very good sign for the future of thesystem.

Extend is among the best visual experiences you can get on the PS Vita!

Extend


Extend's
presentation begins with a brand new anime opening produced by Production I.G. andshowcases a new theme song called 'Sokyu no Hikari' by Faylan. Otherthan that, most of Extend's presentation is borrowed from the prequels;however, it is still very much visually (and audibly) beautiful. The versus screen, characterselection, and main menu detail/animations never looked more impressive, actually. There's no dropin frame rate, no missing animations (that I could notice), and hardly anydownsizing to those crispy, high-end character sprites. Amazing!!!
Ports on handheld systems are commonly expected to be missing a few of the consolefeatures as well,but once again, the PS Vita version of Extend doesn't skimp on any detailswhatsoever. This is quite a feat for this game especially, since theconsole versions are packed with modes, hours upon hours ofvoiceovers (both in English and Japanese), feature an insanely long story mode, and plenty of bonuscontent.The Tutorial from Continuum Shift is intact, and is still fully voiced byRachel Alucard. Rachel even goes on to explain the newest gameplay nuances of Extend,and there's even a tutorial for each and every character in the game. Needlessto say, if you want to become a high level BlazBlue player, the Vitaversion has you covered.
Like I've said before in my previousreviews, BlazBlue isn't really 'my kind of fighting game' atthe end of the day. I'll save you a few minutes and not list the reasons why,but to my surprise, Aksys actually included a sort of 'easy mode' in the game calledStylish Mode. This intuitively designed play setting abbreviates the complexityof BlazBlue's mechanics, and allows anyone to perform badass air combos& specialmoves with the ease of single button presses. It's true that I detest fighting game 'button mashers,' so I guessI'm being a bit of a hypocrite when I say that I really enjoy Stylish Mode. For acasual BlazBlue player like me (whom also doesn't want to wear out the D-pad on his shinynew PS Vita), the Stylish setting really comes in handy and allows me to effectivelyuse characters that I wouldn't normally take the time to learn.
You can even use Stylish Mode online if you like, but it would seem a 'highlevel' player using Normal Mode will be able to take out a Stylish Modeuser with relative ease. On that note, playing online against other playersworldwide is a breeze, and believe it or not,the gameruns nearly as smoothly as it does on PS3 & 360! While not perfect, theonline mode of Extend is very much adequate and is packed with all ofthe staple features of the console version! In addition, online 'teambattles' are now featured for the first time ever. At the very least, this is a greatshowcase of what the PS Vita will be able to do with fighting games in thefuture!

Blazblue Continuum Shift Extend Vita

One more bizarre character joins the fray... Carl Clover's father.

Blazblue Continuum Shift Ii


BlazBlue's Story Mode borrows most of its contents from earlierinstallments, but presents new story paths for Makoto, Valkenhayn, Platinum andRelius. I only playedthrough the main BlazBlue storyline once (a few years back), so a lot of it actually seemsnew to me. In its entirety, BlazBlue's story is literally the length of a novel,with pages upon pages of text to click through. Thankfully, beautifully drawn 2Dartworks of settings and characters allow you to forget you're readingtext. The length of the story is only overshadowed by theamount of actual spoken dialogue it contains, which is done by some impressive voice talent.The enthusiastic and highly entertaining voiceovers encourage you to slowdown and enjoy Story Mode, rather than just skim through it.
While the storytelling is well-written and has its intriguing moments, it can(and will) become monotonous. Each individual scenewith two (or more) characters interacting can range anywhere from 10 to 20 minutes (if youdon't skip anything). Characters tend to go off on wild tangents,drifting far, far away from the main storyline. Their shameless 'small talk'usually takes prominence over the actual plotline, and while it can behilarious at times... it does get excessive.

Blazblue Continuum Shift Extend Mac Games

While I condone the absence of a 'fighting gametournament' plot, I tend to wonder why characters are talking about each other's eating habits,endlessly reminiscing on past events, or repeatingwhat they just said in a different way.... all which finally ends up culminating to 'Ohh, and by the way, Ihave these documents I meant to give you to get us back to the mainstoryline' (14 minutes later). It's pretty awesome that they flesh out the characters in such a way, but many interactionsreally should be streamlined a bit. In any case, I'm not about to 'complain'about the length of a fighting game storyline.... Fabulous stuff Arc SystemWorks! I'm enjoying it. I even got my girlfriend halfway interested in this game's story mode!Hehe.